
Set between Episodes III and IV - right in between the two trilogies - it sees Darth Vader secretly raising and training an apprentice, whom he uses to kill the remaining Jedi in the galaxy, all the while plotting darkly against his own master, the Emperor. If you've been following The Force Unleashed at all, you probably know the story already, but a quick recap can't hurt. It may well be one of the best Star Wars games ever made - but strangely, the feeling we get from watching the LucasArts team play is that it might also, inadvertently, be one of the best superhero games ever made. It's bold, brash, incredibly action-packed and visually stunning. This is top-notch modern game physics wreaking gleeful havoc in the Star Wars universe. Entire TIE Fighters are lifted from the ceiling racks of hangar bays and hurled at fleeing troops, Imperial and Rebel alike. Enemies are plucked from afar, hoisted into the air, and the impaled with a thrown lightsaber. Powerful blasts of Force energy lift huge, heavy gates off their hinges, splintering wood and buckling metal.
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Within the first minutes of playing through the test code on their Xbox 360 debug units (PS3 code is also running on the day, and looking pretty much identical to the naked eye), the LucasArts developers who have made the trip are already making sure we're aware that "The Force Unleashed" isn't just a nifty title - or a hollow boast. Now, with only a few short months to go before the launch of the game, the team has returned to make good on those promises. Last time LucasArts popped across the Atlantic to chat to us about The Force Unleashed, it had plenty of impressive videos to show, and big promises to make.
